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TOKYO GAME SHOW 2012 will offer four new and renewed exhibition areas to accommodate the diversification and internationalization of entertainment. Furthermore, as organizer’s projects, in addition to keynotes and “TGS Forum 2012,” “Asia Game Business Summit” and “SENSE OF WONDER NIGHT” are held—as in the previous year, and an “Official Video Streaming Channel” is being launched.
• General Exhibition Area
Provides digital entertainment products and services focusing on video game software.
• PC Game Area ★New
All kinds of PC games are introduced in this area, ranging from online games that fully utilize high-end graphics to browser games that can be enjoyed casually.
• Smartphone Game Area/Social Game Area ★New
The exhibition area focuses on games that use mobile terminals such as smart phones, mobile phones and tablet devices, including iPhone, Android and Windows Phone, as well as social games.
• Game Device Area
Exhibits all video game devices and related items to boost game functions. These devices and items—which include controllers, keyboards, mouse devices, and headphones—are mainly for use with home-use video game equipment, mobile game machines and PC game.
• Merchandise Sales Area
Designed for sales of video game-related products and game software.
*Note: Exhibitors can choose to sell either during all four days or just during Public Day
• Game School Area
Provides descriptions of educational institutions such as video game schools and universities for future video game developers.
• Family Area
Showcases family-oriented video game software, arcade games, and video game-related items, and offers events featuring video game characters that are popular among children.
*Note: (1) This area will be open only during Public Day.
(2) Entrance into this area is restricted to elementary school students and younger, as well as accompanying adults.
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